![]() Even if you junction a GF with ST-Def-J, it does not change the number of junctionable magic from 2. However, only magic (attack and defense) that can induce status change can be junctioned. However, only attack magic that can induce status change can be junctioned. Even if you junction a GF with both Elem-Defx4 and Elem-Defx2, it does not change the number of junctionable magic from 4. Even if you junction a GF with both Elem-Defx2 and Elem-Def-J, it does not change the number of junctionable magic from 2.Ĭharacter is able to junction 4 types of magic to Elemental Defense. However, only magic that defends against elemental attributes can be junctioned.Ĭharacter is able to junction 2 types of magic to Elemental Defense. Junctions magic to character’s Elemental Defense. However, only magic with elemental attributes can be junctioned. Junctions magic to character’s Elemental Attack. Junctions magic to character’s Luck stat. Junctions magic to character’s Evade stat. Junctions magic to character’s Speed stat. Junctions magic to character’s Spirit stat. Junctions magic to character’s Magic stat. ![]() Junctions magic to character’s Vitality stat. Junctions magic to character’s Strength stat. Junctions magic to character’s Hit Point stat. Guardian Forces can learn the following Junction Abilities: HP-J If a Guardian Force has learned a Junction Ability the character will then be able to junction magic to a particular character stat. When you junction a Guardian Force to a character it allows that character to make use of any abilities that Guardian Force has learned. ![]()
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